Quantcast
Channel: Questions in topic: "level-design"
Viewing all articles
Browse latest Browse all 205

How do multiple people work on one level?

$
0
0
in most companies i have worked at, the level pipeline was, a designer is moving around big collision blocks for gameplay, a level artist is lining up props and assets around the big boxes, a lighting artist is...well lighting it and a scripter/gameplay event designer is going in and adding in navmesh and triggered event stuff. In UDK we would just have a blank level, and that level would reference multiple other levels so each of these artists didn't have to worry about "oh...you are working in this scene...its cool, i can wait". Is there a way to do this in unity? where the lighting artist can set up lights without holding up what the level guys are doing? THANKS

Viewing all articles
Browse latest Browse all 205

Trending Articles