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Massive Open world, is modular a good idea.

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I'm working on a massive open world map which uses multiple terrains and takes about 30 min to get from one side to the other. I want to make a small town were the player starts when the game is loaded. I was thinking to make multiple buildings 1 story buildings like bungalows, would it be a good idea to make the buildings from modular pieces(Walls, Door, Windows,Floor,Ceiling) or to make the building just in blender as one model. - its also to include interior and exterior? *What would be good for the following:* - **Batching** - **Occlusion baking?(Correct term)** - **NavMesh - for ai** - **And lightmapping**

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