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In Game level builder - Combine Mesh? Or Stick with Cubes?

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Hi All, I have been working on a prototype for a couple of weeks now, and I have a basic system that let's me snap a door to a wall of 1x12x1 cubes that disable rendering to put a door in place of the wall. This feels very inefficient, especially if I have the user create more walls that are a bunch of 1x12 rectangles. Is there a more efficient way of doing this? I see articles of using Combine Mesh, but I don't see a way of taking the mesh apart after it has been combined. Taking the point where I create a wall, and its combined but then want to put a door on the wall. I could also be looking at this all wrong. What has been your experience in building maps at run-time?

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