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Create Level save files from runtime Level Edits

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Level Editing & Save in Play Mode? -

During gameplay, (PlayMode in the Editor), the player (daughter) can move and add a few types of objects (prefabs) around in the level, in a sort of very primitive level editing, until she's happy with it.

How do I save these changes and additions she's made, during gameplay, in such a way that I can then load a daughter level within the editor and therein turn it into an actual level?

Can this same mechanism be used to help real world players edit, save and share levels?

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