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Level size and floats

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I'm making a first person shooter and I need 0.001 accuracy. Everything in Unity uses floats instead of doubles? If I limit the level area to a L: 16384 x W: 16384 x H: 16384 centered cube, will there be any problems? The maximum distance the player can move is 8192 from center and the smallest vertex distance in the level is 0.125.

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