Quantcast
Viewing all articles
Browse latest Browse all 205

Reusing same 2D Environment in different levels

Hi, I am developing a 2D game by using Unity 4.3. I have one environment which I will produce multiple levels on. On each level; - Some new design elements will be added - Number and start locations of enemies will be different - Some new type of enemies will be added - ... I searched for best practices on internet but the only advice I could find is using the same scene on every level and making the above changes programatically. This is also possible for me. On the other hand, I prefer using editor tools to add items, changing their locations by seeing instead of handling everything on code level. Another option is developing different scenes for every level. Then, if I want to add/change something which is same on every level then I need to update every level one by one. Any opinions/best practices will be appreciated.

Viewing all articles
Browse latest Browse all 205

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>