I'm in the process of creating a game with many doors to different levels and back to the original level. I've found that when Application.LoadLevel loads up the original (Main) level it loads the character into the place where the character is originally generated (as expected). I'm wondering if there's a way to load the character into a collider, like the door collider (I'm using OnTriggerStay for the doors).
If I figure this out before I get a response I'll post how I fixed it so other people have a reference.
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