Problems with tiled textures and their seams...
Hi there. I have a problem. I got stuck for 2 days. I'm tring modular level building, so I did some tiles and textures for them. I did a texture for my floor tile, but when i try to connect some floor...
View ArticleReusing same 2D Environment in different levels
Hi, I am developing a 2D game by using Unity 4.3. I have one environment which I will produce multiple levels on. On each level; - Some new design elements will be added - Number and start locations of...
View Articlewhen is a good time to use colliders?
we're developing a 3d point and click game for mobile and have all our finished assets an we are now setting up our scenes and kind of got stuck, mostly because we are new to unity and mobile...
View ArticleShould player & pickups be children of the level, or keep them separate?
This is a question about best-practice rather than anything technical, and the answer might be personal preference. So I have a level which is one mesh, imported from 3Ds max. I have trigger objects in...
View ArticleScene view, objects disappear when i scoll to near.
Dont know if this already exists but couldnt find anything, so i hope you guys can help :) When i scroll near my gameobjects they disapear, and its not like im inside of them. I am pretty long away...
View ArticlePrevent Inconsistent Snapping
I've been making a game with levels that are tile based. So when I'm constructing the level, I'm usually just duplicating things and moving them around with the Cmd (or Ctrl for Win) so it snaps to the...
View ArticleLevel managers and editor
Hi, I am developing a physics puzzle game. Kind of like angry birds. I am looking into level editors to make having a large number of levels easier to manage and edit. So level > Editor > build...
View ArticleStop Unity snap settings rounding to nearest hundred
In Edit > Snap Settings, I've set the X,Y, and Z position snap settings to 0.125, which is what I use for my level design (0.25 is slightly too big). However, it always rounds to the nearest...
View ArticleA question regarding 2D level design
Hi, this isn't so much of a problem with regards to Unity but it's a problem none the less! Right, so I'm planning on creating an RPG game and It's going to be 2D. Now, which method of level design is...
View ArticleHow to make Object Picker to pick directly from Scene View
When working with large levels with lots of doors, triggers, and buttons, it's currently quite a hassle to get correct references from components to GameObjects or other components in editor. I'm...
View ArticleHow to organize an Infinite runner level blocks
Hi there! I'm working on an Infinite Runner game. I have created many level blocks(sections) with different obstacles and pick-ups for the player. They are positioned and placed manually, in such a...
View ArticleIntersecting sprites causes bug if using lights (2D)
Hi, I am putting together a level, and I would like to use some real time lighting so I changed the material to diffuse. The thing is now, that if elements of the level overlap, the light gets...
View ArticleHow to manage memory in a 2D Platformer game?
I have some basic knowledge in Unity and Programming. I am thinking of creating a 2D platformer game. but I dont have any idea about managing the memory in it. I learned Object Pooling stuffs but I...
View Article3D Environmental Design Advice
Hello Unity Community. I'm a environmental artist(not professional one). I want to start working right. I want to ask my fellow 3D artists. I'm looking on a scene from a AAA game, like this: ![alt...
View ArticleMaking a level for a 2D platform Racing game?
Hi guys, I'm trying to make a 2D platform racing game similar to Hill Climb Racing, I'm currently having issues creating my level. My level requires hills, curves and smooth planes . Any idea how I...
View ArticleBest way of creating a level/environment
Hey, quick noob question here. I was wondering what is a more practical/efficient way of creating a level: a) Creating the entire level in external software like Blender, or b) creating walls, props,...
View ArticleLevel creation, draw calls, and texturing
Hey everyone, I'm trying to make a game that is highly optimized such that it can run on a wide range of PC's. I'm new to game development, so I don't know the best way to go about doing this and have...
View ArticleSprite reach beyond gameobjects bounds size and causing design problems
Im trying to set up design level through code with the help of SpriteRenderer. But my problem is that the Sprite reach beyond the current gameobjects bounds both x and y directions. The SpriteSheet is...
View ArticleWhat would cause unity to reset all scenes in a project?
I was working on a project, simple roller-ball game for a friend. simple three levels, all of that. I had it working, i built it, and now I'm going back through the project in unity and for some reason...
View ArticleLevel geometry -- per-face materials, coordinates, UVs, tiling
I've recently [dropped][1] modular architecture and come to settle for [Blender][2] to do level geometry, and per-face properties are something I've been taking for granted in Source, UE, Quake, and...
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