Hi all,
I'm creating an old Ratchet&Clank(2 and 3) like game, I'm at the point that I need to start creating maps.
I'm current using Unity Probuilder to level design the maps.
- Is a good idea to keep Unity Probuilder models into the definitive game?
- How do you create your maps?
- W$$anonymous$$ch is the best practice/tools to follow/use?
In my case probuilder is enough powerful to build the skeleton of the map (floor, walls, slops), but I'm wondering if it's optimal or I'm missing somet$$anonymous$$ng that I will regret it in the future.
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