Quantcast
Viewing latest article 26
Browse Latest Browse All 205

Best practices/tools to create the definitive 3D map (not realistic maps)

Hi all, I'm creating an old Ratchet&Clank(2 and 3) like game, I'm at the point that I need to start creating maps. I'm current using Unity Probuilder to level design the maps. - Is a good idea to keep Unity Probuilder models into the definitive game? - How do you create your maps? - W$$anonymous$$ch is the best practice/tools to follow/use? In my case probuilder is enough powerful to build the skeleton of the map (floor, walls, slops), but I'm wondering if it's optimal or I'm missing somet$$anonymous$$ng that I will regret it in the future.

Viewing latest article 26
Browse Latest Browse All 205

Trending Articles